Building the Leticia Scene Body Morphing Part 2 (Blender based)
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This video is the one that I have been waiting to make! And the one I have been dreading as well. The ability to create custom morphs in Blender is kind of the staple for all 3D artists for DazStudio since the modelling limitations in Daz. I show how not to get it to work by showing how old tutorials taught me how to do this. And then I show you how to actually get it to work using current software. All in all, it is an amazing thing to be able to create and customize your own characters! As well as hone your skills as an artist utilizing multiple tool sets.
Published by D4rkShepherd
Video Transcription
Dark Shepard here, and the moment a lot of people probably waiting for is the
blender version of body morphing in Daz. So we have our standard model, and in
order to actually do this the way that I got it to work, because I spent the past
basically day and a half trying to figure out why it doesn't work. Because
I'll show you what happens if you do it wrong. So in here we select our model, and
I already did this earlier just as a demonstration, and beating my head
against the wall. So down here in morphs I actually have, there's two morphs to
save. So one morph can be fucked up, but the other one is gonna be more fucked up. So this is
what it's supposed to look like when it works. I'll show you how I did that a
little bit. But when it's not working it does this. So this was basically just a
slight pregnant morph that I made. But you see this thing here, it's not supposed to
compress like that and make a flat person. I mean granted if you're trying
to do something, you know, an artistic standpoint you can definitely use that,
but it's not supposed to do that. And I was reading a lot about this, and a lot
of going back and forth in chat, it has something to do with vertex order. And it
actually has something to do with the export. So normally you, the first thing
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