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Walkthrough for Stage 3 Part 6 of D4rkShepherd Introduction Animation

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This video is the finalization for how the introduction animation was constructed. I go over how to do the video editing in Blender using the timeline and the transition type called gamma cross. There is also the usage of Pixabay items that are copyright free that are used in the project by way of music and sound effects. I discuss how to do proper audio volume tweaking so you don't blow out somebody's ear drums.

Published by D4rkShepherd

Video Transcription

Dark Shepard here and this is the stage 3 part 6 which is the final part of this video

series.

This is stitching everything that we did together, all the renders that we did.

This is bringing it all together to make one solid piece of animation.

And this is how we start.

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So we take all these renders.

Well the first thing we're going to do is actually increase the time frame.

You can see that if we actually play this, it'll go all the way to 250 frames and then

it'll just kind of repeat.

So if we actually brought something in here, like, where's stage 1?

Stage 1.

Bring it in here, it'll play it, but then it just stops short.

So how we increase that is we go down here, into the bottom right corner, and drag this

up.

You can see that it's getting, the color's changing and it keeps going to where we want

it to go.

So I know that this animation is going to take a little over a minute because I did

it.

So we'll go to about here.

And that'll keep playing for the entire minute.

So we also want to make sure that we have start on frame 1 as well.

So that little number in the bottom left corner that you'll see right here, that's the frame

that it's actually at.

So we try to get it on frame 1, and then shift left, and then we start there.

So that's the first piece.

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