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What I Learned This Last Week 13

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This week I learned some stuff that should have been obvious to me a long time ago. Like adjusting hair assets in the parameters tab of Daz. As well as how to use dforce for clothing simulations to get more realistic based physics results for character posing. I learned that watching a stream with WPGuru and Chris Cox whom are 3D artists that focus primarily on Daz workflows.

Published by D4rkShepherd

Video Transcription

Dark Shepherd here. This is what I learned this last week. One of these is kind of dumb

because I feel like I should have known it a long time ago, but I just never thought about it. So

when we actually have hair that we put on a model, yes, I'm using a kind of a horror character that I

found. Her name's Hagrid. She's very interesting. But we're here to focus on the hair. So I'm going

to use this one as an example, a few examples actually. So inside of here, if we select the

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hair, and this should be obvious to a lot of people, but you go to parameters, or it's actually

shaping, and we go to the hair itself, and we can adjust a lot of this stuff. So if they're wearing

a hat, I guess that adjusts that. But the biggest thing is a lot of these other pieces. So on her

neck, we can actually adjust this type. This will be more obvious than other examples. The neck

height, her hair like further down her neck, and then you can adjust ears, like where their head

is shaped. So it would go over. In other forms, like if we use, where's head, and oh, I deleted

the Nicky hair. Okay, I guess I go back to that. Back to Hagrid. Okay, so in Nicky hair, it becomes

a little bit more obvious. So in here, not just for the hat, but we go to Nicky hair, we have a

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