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What I Learned This Week 15

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I learned quite a bit this last week when it comes to exporting and importing animated models from one application to others. I take an animated model from Daz, export it to Blender, to then be exported to Godot all while keeping the same animation! I feel like this is a breakthrough for me. Hope it helps someone that may be stuck trying to do this. It definitely made things more interesting getting this to work.

Published by D4rkShepherd

Video Transcription

DarkShepard here and this is what I learned this last week. It has nothing to do with this model.

This is, it's about this engine. This is Godot 4.4. This whole model thing right here, she is

because we can do jiggle physics in Godot now. That'll be a different video. I'll go over that

when we go more into game development of 3D games. But it is about this engine. Specifically something

from Daz to this engine. So I was going through my library this last week and noticed these things.

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These little, these are animations. So I found these and downloaded them. Now this, they can,

you know, she can run all kinds of stuff. But this particular one is jogging in spot with body

morphs and jiggle physics. As you can see, her tips are bouncing. So we can actually apply this

as an animation. But the thing is, is that it doesn't go by the normal workflows. It uses this

thing called animate2. So this is a type of animation function. You can make your own. If

you take your keyframes of whatever animation you have for your model, you can bake them into

these things called anim blocks. So, and you can use what comes with default is animate light. And

to find out which one you have, you go to help and then about install plugins and animate2 does

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