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What I Learned This Week 16

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This video is week 16 of the What I Learned This Last Week series. That is four months! Anyway, this covers some ideas about utilizing Blender to pixelate animations used from DazStudio to then be exported to 2D and 3D games to avoid having to pay an interactive license fee. As well as me finding something out that has bothered me for years of using Daz. The missing skin materials for Genesis 9 models when they are loaded in. I found them!

Published by D4rkShepherd

Video Transcription

Dark Shepherd here. This is what I learned this last week. We're gonna get back to her.

Anyway, this is just something quick that kind of pissed me off when I figured it out.

I learned about this and I feel like I should have known about it a long time ago.

What it is is I always complained for the past couple years and I probably complained in videos about it before.

And I was looking around and I found a form. I was bitching about why there's never any

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textures on a Genesis 9 model when you first load them. And come to find out they're ******.

Kind of ******. They're just buried.

But when you load your Genesis 9 figure, it doesn't matter what type of morphing you put on it. You go to materials and

you open up iray and you go to skin.

In here you can put any skin on the model you want to. So we'll just go with this one and

then we'll change it to another one.

And we go to Amala.

And you don't have to do any of this stuff that you know go hunting for them or editing like we did in GIMP.

If it's gonna work. So yeah, they're just buried down here inside of the fucking file system.

And I didn't know that so I learned that this last week. I found it in a form.

I couldn't find any videos on it. Couldn't find any mentions of it.

And all of a sudden it just popped up in a forum and it was there. So

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